![]() If you want to make maxis match type of hair, you should frankenmesh it, not make from scratch. ![]() ![]() If you will google "create hair texture blender", you'll find a few videos that show how to do this You can either use photos of hair extensions or, better, create a few curly strands the traditional way, assign them a beautiful material, light them nicely, and render them. Here you can see that the curls are literal spiralsĪnd here you can see that the curls are planes that project curly texture. Ive rounded up my favorites styles, including curly hair cc, Black hair cc (since EA leaves a little to be desired. So if you want to make curly hair, it is best to rely on textures. 60k hair can straight up crash the game for many people and it will be hard to go lower than that without completely destroying the mesh. The higher the polycount, the more strain on the computer the item will put. ![]() If you will look through existing curly hairs from other creators that have defined curls, you will see that they are extremely high poly. If you want it to be the alpha type ( with transparency), then it is best to not create curly hair using particle. ![]()
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